During a hypnotic regression session, a psychiatrist attempts to lead a woman lying on a couch back in time by persisting with a series of ‘Are we there yet?’ questions.
An ‘Are we there yet?’ cartoon has been on my list of things to do for a while now. There is a plethora of them online and, in an effort to be original, I opted for something a little on the mental side, in that the mode of transport is nothing visible, but mind travel via hypnotic regression.
I don’t know a lot about hypnosis. I’m sure it has its benefits. Psychology is a fascinating subject and I have seen my share of Derren Brown to realise the brain is an amazing organ.
The patient in this scene is on the elderly side to indicate that the distance to be travelled is perhaps further than it would be for that of younger person, resulting in more ‘Are we there yet?’ questions and the associated depression (and probably aggression).
Lately I’ve been having a few issues with drawing perspective. I’ve been drawing lines and vanishing points all over the place, trying to figure out correct object edge directions, proportions and lengths. It can be a time consuming task and even after I had done that, sometimes things still didn’t look correct relative to one another. I think I’ve been ok if objects are all facing the same way, heading toward the same vanishing point, but if one the objects was rotated laterally to a different angle, things started going amiss… Enter Blender.
I started looking around online for some software I could use to assist with object spacing, orientation, rotations, dimensions, etc. – all that spatial stuff. Eventually I happened upon Blender which is a freeware 3D modelling program, and gave it a go.
It’s not the easiest software to use because of the billions of controls and settings, but with a bit of persistence, I’m sure I will get my head around it. Having used 3D Studio many years ago has helped significantly and it’s starting to come back to me. I managed to create some simple objects that I could arrange in a scene as needed. Moving the camera around, I was able to create the composition I had in mind and then render a basic scene as a guide for drawing. It’s going to be a valuable visualisation aid.
Shadows and lighting are other features that I haven’t had a lot of focus on in my drawings, but I think Blender will be able to assist with those as well, down the track and hopefully my spatial and rendering skills will improve. Time will tell.
This cartoon probably still has some perspective flaws, but I know the chair the psychiatrist is sitting on is correct relative to the room as it was Blender assisted.